Files
TierMakerGodot/RowCardContainer.cs

24 lines
589 B
C#

using Godot;
using System;
public partial class RowCardContainer : HFlowContainer
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override bool _CanDropData(Vector2 atPosition, Variant data)
{
return data.As<card>() is not null;
}
public override void _DropData(Vector2 atPosition, Variant data)
{
this.GetParentOfType<row>().DropOn(atPosition, data);
}
}