Files
TierMakerGodot/RowCreateMarginContainer.cs

33 lines
929 B
C#

using Godot;
using System;
public partial class RowCreateMarginContainer : MarginContainer
{
[Export]
public Color DefaultColor = new(0, 0, 0, 1);
public readonly string Title = "Row";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
(GetParent() as TabContainer).SetTabTitle(GetIndex(), Title);
ClearMenu();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void SendRowToGame()
{
var r = row.MakeRow(GetTree());
r.RowColor = GetNode<ColorPickerButton>("%RowCreateColorPickerButton").Color;
r.RowText = GetNode<TextEdit>("%RowTextEdit").Text;
this.GetParentOfType<game>().CallDeferred("AddRow", r, -1);
}
public void ClearMenu()
{
GetNode<ColorPickerButton>("%RowCreateColorPickerButton").Color = DefaultColor;
GetNode<TextEdit>("%RowTextEdit").Text = "";
}
}