This commit is contained in:
TheGiddyLimit
2024-03-10 23:14:19 +00:00
parent f00d1f3833
commit 84065a027d
5 changed files with 6 additions and 6 deletions

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@@ -518,7 +518,7 @@
],
"entries": [
"You can use your action to administer first aid to an {@condition unconscious} creature and attempt to stabilize it, which requires a successful DC 10 Wisdom ({@skill Medicine}) check.",
"A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours."
"A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after {@dice 1d4} hours."
]
},
{

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@@ -8905,7 +8905,7 @@
"entries": [
"The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.",
"You can use your action to administer first aid to an {@condition unconscious} creature and attempt to stabilize it, which requires a successful DC 10 Wisdom ({@skill Medicine}) check.",
"A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours."
"A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after {@dice 1d4} hours."
],
"id": "1c4"
},

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@@ -2,7 +2,7 @@
// in deployment, `IS_DEPLOYED = "<version number>";` should be set below.
globalThis.IS_DEPLOYED = undefined;
globalThis.VERSION_NUMBER = /* 5ETOOLS_VERSION__OPEN */"1.201.0"/* 5ETOOLS_VERSION__CLOSE */;
globalThis.VERSION_NUMBER = /* 5ETOOLS_VERSION__OPEN */"1.201.1"/* 5ETOOLS_VERSION__CLOSE */;
globalThis.DEPLOYED_IMG_ROOT = undefined;
// for the roll20 script to set
globalThis.IS_VTT = false;

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "5etools",
"version": "1.201.0",
"version": "1.201.1",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "5etools",
"version": "1.201.0",
"version": "1.201.1",
"license": "MIT",
"devDependencies": {
"5etools-utils": "^0.10.12",

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@@ -1,7 +1,7 @@
{
"name": "5etools",
"author": "TheGiddyLimit",
"version": "1.201.0",
"version": "1.201.1",
"license": "MIT",
"description": "A site dedicated to making playing games with your friends as easy as possible.",
"type": "module",