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5etools-mirror-2.github.io/data/bestiary/bestiary-mgelft.json
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{
"monster": [
{
"name": "Dankwood Duergar",
"source": "MGELFT",
"page": 32,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"Dwarf"
]
},
"alignment": [
{
"special": "lawful grumpy"
}
],
"ac": [
{
"ac": 18,
"from": [
"Plate Mail"
]
}
],
"hp": {
"formula": "4d8 + 8",
"average": 26
},
"speed": {
"walk": 25
},
"str": 16,
"dex": 11,
"con": 14,
"int": 11,
"wis": 10,
"cha": 9,
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"resist": [
"poison"
],
"languages": [
"Dwarvish",
"Undercommon"
],
"cr": "2",
"trait": [
{
"name": "Duergar Resilience",
"entries": [
"The dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the dankwood duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Verbal Jab",
"entries": [
"The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a {@dc 12} Wisdom saving throw or take {@damage 1d4} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn."
]
},
{
"name": "Haymaker",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 ({@dice 2d6 + 3}) bludgeoning damage."
]
}
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"SD"
],
"languageTags": [
"D",
"U"
],
"damageTags": [
"B"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dankwood Grung",
"source": "MGELFT",
"page": 31,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"Grung"
]
},
"alignment": [
{
"special": "lawful grumpy"
}
],
"ac": [
13
],
"hp": {
"formula": "5d6 + 10",
"average": 27
},
"speed": {
"walk": 25,
"climb": 25
},
"str": 7,
"dex": 16,
"con": 15,
"int": 10,
"wis": 11,
"cha": 15,
"save": {
"dex": "+5"
},
"skill": {
"athletics": "+2",
"intimidation": "+4",
"perception": "+2",
"stealth": "+5"
},
"passive": 12,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Grung"
],
"cr": "1",
"trait": [
{
"name": "Amphibious",
"entries": [
"The grung can breathe air and water."
]
},
{
"name": "Poisonous Skin",
"entries": [
"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer indirect contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Standing Leap",
"entries": [
"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Grumpy Grung Growl.",
"entries": [
"A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a {@dc 12} Charisma saving throw or be {@condition frightened} until the end of their next turn."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 0} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage in melee, or 3 ({@damage 1d4 + 1}) piercing damage at range. Target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage."
]
}
],
"attachedItems": [
"dagger|phb"
],
"traitTags": [
"Amphibious"
],
"languageTags": [
"OTH"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "King Robbit the Slimy",
"source": "MGELFT",
"page": 32,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"Grung"
]
},
"alignment": [
{
"special": "lawful grumpy"
}
],
"ac": [
13
],
"hp": {
"formula": "5d6 + 10",
"average": 27
},
"speed": {
"walk": 25,
"climb": 25
},
"str": 7,
"dex": 16,
"con": 15,
"int": 10,
"wis": 11,
"cha": 15,
"save": {
"dex": "+5"
},
"skill": {
"athletics": "+2",
"intimidation": "+4",
"perception": "+2",
"stealth": "+5"
},
"passive": 12,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"poisoned"
],
"languages": [
"Grung"
],
"cr": "2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The grung can breathe air and water."
]
},
{
"name": "Poisonous Skin",
"entries": [
"Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Standing Leap",
"entries": [
"The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Grumpy Grung Growl.",
"entries": [
"A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a {@dc 12} Charisma saving throw or be {@condition frightened} until the end of their next turn."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 0} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage in melee, or 3 ({@damage 1d4 + 1}) piercing damage at range. Target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage. Target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage."
]
}
],
"attachedItems": [
"dagger|phb",
"shortbow|phb"
],
"traitTags": [
"Amphibious"
],
"languageTags": [
"OTH"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RNG",
"RW",
"THW"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Sludge Hag",
"source": "MGELFT",
"page": 33,
"size": [
"M"
],
"type": "fey",
"alignment": [
{
"special": "neutral oozy"
}
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "11d8 + 33",
"average": 82
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 12,
"con": 16,
"int": 13,
"wis": 14,
"cha": 14,
"skill": {
"arcana": "+3",
"deception": "+4",
"perception": "+4",
"stealth": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Draconic",
"Sylvan"
],
"cr": "3",
"spellcasting": [
{
"name": "Innate Spellcasting",
"type": "spellcasting",
"will": [
"{@spell acid splash}",
"{@spell dancing lights}",
"{@spell minor illusion}"
],
"footerEntries": [
"The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components. "
]
}
],
"trait": [
{
"name": "Amorphous",
"entries": [
"The sludge hag can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Amphibious",
"entries": [
"The sludge hag can breathe air and water."
]
}
],
"action": [
{
"name": "False Appearance",
"entries": [
"The sludge hag collapses into a oily pool of sludge. While motionless, the sludge hag is indistinguishable from any other oily pool of oozy drippiness."
]
},
{
"name": "Sludge Slap",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 1d8 + 8}) bludgeoning damage, plus 4 ({@damage 1d8}) acid damage. Sludge Slap does both bludgeoning and acid damage"
]
}
],
"traitTags": [
"Amorphous",
"Amphibious"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"DR",
"S"
],
"damageTags": [
"A",
"B"
],
"spellcastingTags": [
"I"
],
"miscTags": [
"MW"
],
"savingThrowForcedSpell": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spiderfrog",
"source": "MGELFT",
"page": 33,
"size": [
"S"
],
"type": "beast",
"alignment": [
{
"special": "chaotic sticky"
}
],
"ac": [
13
],
"hp": {
"formula": "2d8 + 4",
"average": 13
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 10,
"dex": 16,
"con": 14,
"int": 3,
"wis": 12,
"cha": 4,
"skill": {
"perception": "+3",
"stealth": "+7"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 13,
"cr": "1/4",
"trait": [
{
"name": "Amphibious",
"entries": [
"The spiderfrog can breathe air and water."
]
},
{
"name": "Spider Climb",
"entries": [
"The spiderfrog can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
},
{
"name": "Standing Leap",
"entries": [
"Spiderfrog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage. Target is {@condition grappled} (escape {@dc 11}). Until this grapple ends, the target is {@condition restrained}, and spiderfrog can't bite another target."
]
}
],
"traitTags": [
"Amphibious",
"Spider Climb"
],
"senseTags": [
"B",
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Yeti Tyke",
"source": "MGELFT",
"page": 34,
"size": [
"S"
],
"type": "monstrosity",
"alignment": [
{
"special": "chaotic silly"
}
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "2d6 + 2",
"average": 9
},
"speed": {
"walk": 20,
"climb": 20
},
"str": 10,
"dex": 11,
"con": 12,
"int": 6,
"wis": 8,
"cha": 5,
"senses": [
"darkvision 60 ft."
],
"passive": 9,
"immune": [
"cold"
],
"languages": [
"understands Yeti but can't speak"
],
"cr": "1/8",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The yeti tyke has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Snow Camouflage",
"entries": [
"The yeti tyke has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage, plus 2 ({@damage 1d4}) cold damage. Claw does both slashing and cold damage."
]
}
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"languageTags": [
"OTH"
],
"damageTags": [
"C",
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
}
]
}