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Automation
The following is a list of non-automated or semi-automated (i.e. handled with manually-run-once scripts) procedures or data additions that must be maintained. Some the items on this list may be automation-friendly and simply as-yet un-automated, others are impractical or near-impossible to meaningfully automate. This list exist to serve as a reminder/checklist to any maintainer, but also as a gauge of how much manual upkeep is currently required to better judge whether adding to this list with new features is a good idea or not.
Note that this list is being created retroactively, and is as-yet incomplete.
All Data
- Page numbers (
page) - Data "tagging" (render
@tagsyntax)- This is partially automated, see
node/tag-json.js(although many false positives are generated, e.g. "Sneak Attack" being tagged as the Attack action) - Some tags are too specific to automate, such as many of those using
@filter
- This is partially automated, see
- Instances where
_copycould be utilised, e.g. by converting adventure NPCs which are "commoner with X attributes" to a_copyof "commoner" with the appropriate modifications
Spells
- JSON
spell[].miscTags
Items
- JSON
item[].ability - Any and all item data contained in natural language (e.g. specific weapons in adventures)