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18
websocket_client.cs
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18
websocket_client.cs
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using Godot;
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using System;
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public partial class websocket_client : Node
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{
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private WebSocketPeer Socket { get; } = new();
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[Export]
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public string URL;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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