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2024-04-14 15:49:25 -05:00
commit 38b9d3a6c7
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websocket_client.cs Normal file
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using Godot;
using System;
public partial class websocket_client : Node
{
private WebSocketPeer Socket { get; } = new();
[Export]
public string URL;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}