mirror of
https://github.com/Ikatono/TierMaker.git
synced 2025-10-28 20:45:34 -05:00
initial commit
This commit is contained in:
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
18
.vscode/launch.json
vendored
Normal file
18
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Play",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build",
|
||||
"program": "${env:GODOT4}",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"stopAtEntry": false,
|
||||
}
|
||||
]
|
||||
}
|
||||
22
.vscode/tasks.json
vendored
Normal file
22
.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"build"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"presentation": {
|
||||
"echo": true,
|
||||
"reveal": "silent",
|
||||
"focus": false,
|
||||
"panel": "shared",
|
||||
"showReuseMessage": true,
|
||||
"clear": false
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
17
CardCollisionShape2D.cs
Normal file
17
CardCollisionShape2D.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class CardCollisionShape2D : CollisionShape2D
|
||||
{
|
||||
private Vector2 MouseOffset { get; set; }
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
||||
8
TierMaker.code-workspace
Normal file
8
TierMaker.code-workspace
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
}
|
||||
8
TierMaker.csproj
Normal file
8
TierMaker.csproj
Normal file
@@ -0,0 +1,8 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.2.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
19
TierMaker.sln
Normal file
19
TierMaker.sln
Normal file
@@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TierMaker", "TierMaker.csproj", "{08AED6D9-4B08-4196-8211-B04CD7ED8440}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
34
card.cs
Normal file
34
card.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class card : Area2D
|
||||
{
|
||||
private Vector2 MouseOffset { get; set; }
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
InputPickable = true;
|
||||
//TODO worry about dragging later, websocket control is more important
|
||||
//InputEvent += MouseClick;
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
|
||||
private void MouseClick(Node viewport, InputEvent @event, long shapeIdx)
|
||||
{
|
||||
if (@event is InputEventMouse mouseEvent)
|
||||
{
|
||||
if (mouseEvent.IsActionPressed("click"))
|
||||
{
|
||||
|
||||
}
|
||||
else if (mouseEvent.IsActionReleased("click"))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
card.tscn
Normal file
10
card.tscn
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bcmgf041scwb4"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_25ape"]
|
||||
|
||||
[node name="Card" type="Area2D"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_25ape")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
1
icon.svg
Normal file
1
icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
||||
|
After Width: | Height: | Size: 950 B |
37
icon.svg.import
Normal file
37
icon.svg.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://huksuwwaaq5m"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
19
project.godot
Normal file
19
project.godot
Normal file
@@ -0,0 +1,19 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="TierMaker"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="TierMaker"
|
||||
8
row.tscn
Normal file
8
row.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://d4j824viqwho2"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n14fa"]
|
||||
|
||||
[node name="Row" type="Area2D"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_n14fa")
|
||||
18
websocket_client.cs
Normal file
18
websocket_client.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class websocket_client : Node
|
||||
{
|
||||
private WebSocketPeer Socket { get; } = new();
|
||||
[Export]
|
||||
public string URL;
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
||||
6
websocket_client.tscn
Normal file
6
websocket_client.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://yk53icorys0s"]
|
||||
|
||||
[ext_resource type="Script" path="res://websocket_client.cs" id="1_k5k6l"]
|
||||
|
||||
[node name="WebsocketClient" type="Node"]
|
||||
script = ExtResource("1_k5k6l")
|
||||
Reference in New Issue
Block a user