initial commit

This commit is contained in:
2024-04-14 15:49:25 -05:00
commit 38b9d3a6c7
16 changed files with 229 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

2
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

18
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Play",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${env:GODOT4}",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
}
]
}

22
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build"
],
"problemMatcher": "$msCompile",
"presentation": {
"echo": true,
"reveal": "silent",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
}
}
]
}

17
CardCollisionShape2D.cs Normal file
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using Godot;
using System;
public partial class CardCollisionShape2D : CollisionShape2D
{
private Vector2 MouseOffset { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

8
TierMaker.code-workspace Normal file
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{
"folders": [
{
"path": "."
}
],
"settings": {}
}

8
TierMaker.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

19
TierMaker.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TierMaker", "TierMaker.csproj", "{08AED6D9-4B08-4196-8211-B04CD7ED8440}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.Debug|Any CPU.Build.0 = Debug|Any CPU
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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card.cs Normal file
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using Godot;
using System;
public partial class card : Area2D
{
private Vector2 MouseOffset { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
InputPickable = true;
//TODO worry about dragging later, websocket control is more important
//InputEvent += MouseClick;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void MouseClick(Node viewport, InputEvent @event, long shapeIdx)
{
if (@event is InputEventMouse mouseEvent)
{
if (mouseEvent.IsActionPressed("click"))
{
}
else if (mouseEvent.IsActionReleased("click"))
{
}
}
}
}

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card.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bcmgf041scwb4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_25ape"]
[node name="Card" type="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_25ape")
[node name="Sprite2D" type="Sprite2D" parent="."]

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 950 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://huksuwwaaq5m"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TierMaker"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="TierMaker"

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row.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://d4j824viqwho2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n14fa"]
[node name="Row" type="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_n14fa")

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websocket_client.cs Normal file
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using Godot;
using System;
public partial class websocket_client : Node
{
private WebSocketPeer Socket { get; } = new();
[Export]
public string URL;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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websocket_client.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://yk53icorys0s"]
[ext_resource type="Script" path="res://websocket_client.cs" id="1_k5k6l"]
[node name="WebsocketClient" type="Node"]
script = ExtResource("1_k5k6l")