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misc updates, going to start over using controls
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24
CardSprite.cs
Normal file
24
CardSprite.cs
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@@ -0,0 +1,24 @@
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using Godot;
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using System;
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public partial class CardSprite : Sprite2D, IUsesCardSize
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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//set scale for default color
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// if (GetParent<CardCollisionShape2D>()?.Shape is RectangleShape2D rect)
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// Scale = rect.Size;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void UpdateCardSize(Vector2 size)
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{
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var s = Texture.GetSize();
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Scale = new Vector2(size.X / s.X, size.Y / s.Y);
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}
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}
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