Files
TierMaker/IdLabel.cs

27 lines
621 B
C#

using Godot;
using System;
public partial class IdLabel : Label, IUsesCardId, IUsesCardSize
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void UpdateCardId(string id)
{
Text = id;
}
//doesn't resize, but realigns
public void UpdateCardSize(Vector2 size)
{
var parentBottomLeft = new Vector2(-size.X, size.Y) / 2;
var thisBottomLeft = new Vector2(0, Size.Y);
Position = parentBottomLeft - thisBottomLeft;
}
}