functional card/row edit and drag

This commit is contained in:
2024-04-23 23:31:42 -05:00
parent 8e01e9cb9b
commit 56dcbb62af
29 changed files with 674 additions and 48 deletions

23
ClearButton.cs Normal file
View File

@@ -0,0 +1,23 @@
using Godot;
using System;
public partial class ClearButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void EnableToggled(bool newState)
{
Disabled = !newState;
}
public void ClearPressed()
{
this.GetParentOfType<game>().Clear();
}
}