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https://codeberg.org/Ikatono/TierMaker.git
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tested version with most of the final functionality. Still a few known issues, like dragging to a row that extends to multiple lines
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32
RowCreateMarginContainer.cs
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32
RowCreateMarginContainer.cs
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using Godot;
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using System;
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public partial class RowCreateMarginContainer : MarginContainer
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{
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[Export]
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public Color DefaultColor = new(0, 0, 0, 1);
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public readonly string Title = "Row";
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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(GetParent() as TabContainer).SetTabTitle(GetIndex(), Title);
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ClearMenu();
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void SendRowToGame()
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{
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var r = row.MakeRow(GetTree());
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r.RowColor = GetNode<ColorPickerButton>("%RowCreateColorPickerButton").Color;
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r.RowText = GetNode<TextEdit>("%RowTextEdit").Text;
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this.GetParentOfType<game>().CallDeferred("AddRow", r, -1);
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}
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public void ClearMenu()
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{
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GetNode<ColorPickerButton>("%RowCreateColorPickerButton").Color = DefaultColor;
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GetNode<TextEdit>("%RowTextEdit").Text = "";
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}
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}
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