mirror of
https://github.com/Ikatono/TierMaker.git
synced 2025-10-28 20:45:34 -05:00
initial commit
This commit is contained in:
2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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18
.vscode/launch.json
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.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Play",
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"type": "coreclr",
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"request": "launch",
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"preLaunchTask": "build",
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"program": "${env:GODOT4}",
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"args": [],
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"cwd": "${workspaceFolder}",
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"stopAtEntry": false,
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}
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]
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}
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.vscode/tasks.json
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.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build",
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"command": "dotnet",
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"type": "process",
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"args": [
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"build"
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],
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"problemMatcher": "$msCompile",
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"presentation": {
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"echo": true,
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"reveal": "silent",
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"focus": false,
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"panel": "shared",
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"showReuseMessage": true,
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"clear": false
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}
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}
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]
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}
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CardCollisionShape2D.cs
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CardCollisionShape2D.cs
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using Godot;
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using System;
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public partial class CardCollisionShape2D : CollisionShape2D
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{
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private Vector2 MouseOffset { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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8
TierMaker.code-workspace
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TierMaker.code-workspace
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{
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"folders": [
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{
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"path": "."
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}
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],
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"settings": {}
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}
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TierMaker.csproj
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TierMaker.csproj
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<Project Sdk="Godot.NET.Sdk/4.2.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
TierMaker.sln
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TierMaker.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TierMaker", "TierMaker.csproj", "{08AED6D9-4B08-4196-8211-B04CD7ED8440}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{08AED6D9-4B08-4196-8211-B04CD7ED8440}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{08AED6D9-4B08-4196-8211-B04CD7ED8440}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{08AED6D9-4B08-4196-8211-B04CD7ED8440}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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34
card.cs
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card.cs
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using Godot;
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using System;
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public partial class card : Area2D
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{
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private Vector2 MouseOffset { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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InputPickable = true;
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//TODO worry about dragging later, websocket control is more important
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//InputEvent += MouseClick;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void MouseClick(Node viewport, InputEvent @event, long shapeIdx)
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{
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if (@event is InputEventMouse mouseEvent)
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{
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if (mouseEvent.IsActionPressed("click"))
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{
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}
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else if (mouseEvent.IsActionReleased("click"))
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{
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}
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}
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}
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}
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card.tscn
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card.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bcmgf041scwb4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_25ape"]
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[node name="Card" type="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_25ape")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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1
icon.svg
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icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://huksuwwaaq5m"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="TierMaker"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="TierMaker"
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row.tscn
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row.tscn
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[gd_scene load_steps=2 format=3 uid="uid://d4j824viqwho2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_n14fa"]
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[node name="Row" type="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_n14fa")
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websocket_client.cs
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websocket_client.cs
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using Godot;
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using System;
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public partial class websocket_client : Node
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{
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private WebSocketPeer Socket { get; } = new();
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[Export]
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public string URL;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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websocket_client.tscn
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websocket_client.tscn
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[gd_scene load_steps=2 format=3 uid="uid://yk53icorys0s"]
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[ext_resource type="Script" path="res://websocket_client.cs" id="1_k5k6l"]
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[node name="WebsocketClient" type="Node"]
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script = ExtResource("1_k5k6l")
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Block a user